April A-Z Challenge: Villain G…

 

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Ganondorf (called Ganondorf Dragmire in the early English versions) is the primary antagonist in The Legend of Zelda series of video games, in which he either appears under his humanoid form or his mightier transformation, sometimes under both. He is the king of the mostly-female thieves known as the Gerudos, the reincarnation and successor of Demise as the King of Evil of the Zelda world, and the holder of the Triforce of Power.

Ganondorf constantly tries to steal the other two Triforce pieces, Wisdom and Courage, to obtain the power of the Golden Goddesses and make the world his own, and is locked in permanent conflict with the main protagonists Link and Princess Zelda throughout history.

April A-Z Challenge: Villain F…

 

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Fontaine was a master con artist who was so good at his job that he could even impersonate a “chinaman” for as long as two weeks. He arrived in Andrew Ryan’s city of Rapture sometime in 1948 and founded Fointaine Fisheries. However, Fontaine used it as a front for smuggling and selling contraband items from the surface. He grew rich from these practices, and they led him to a new line of business. One of his smugglers discovered a sea slug which regenerated tissue. This caught the attention of a scientist in Rapture named Brigid Tennenbaum, who asked Fointaine to fund her study of the slug. Along with Dr. Yi Suchong, they founded Fontaine Futuristics, which eventually discovered how to reproduce and refine the healing properties of the slug, which became known as ADAM and made the plasmid and gene tonic industries possible. Looking for a way to produce ADAM more quickly, Fontaine opened the Little Sister’s Orphanage, where little girls were experimented on and turned into the ADAM producing Little Sisters. Having gained economic dominance in Rapture, Fontaine sought ultimate control. He opened Fotaine’s Home for the Poor, and sought to build an army from the masses of people that were victimized by Ryan’s free market policies.

On September 12, 1958, Fontaine apparently died in a shootout with Ryan’s men, sealing himself the status of a martyr to those who did not know his true nature. In reality he faked his death, hoping to stir up discontent among the lower classes and give Ryan the false hope that his nemesis was dead. He reemerged as Atlas, a fisherman, proletariat hero and family man. His original voice remained, covered for with a heavy Irish accent. He then charismatically charmed the mob as a humble freedom fighter, while setting the stage for the Civil War which would tear Rapture apart. Originally hoping for victory in this genetic arms race, “Atlas” soon found himself trapped in Rapture, with Ryan in control of the bathyspheres and the Splicers through his pheromone systems. With no other way out, “Atlas” activated his sleeper agent, Jack.

When Jack finally reaches Fontaine, he has already spliced himself into a hulking, statuesque monster with three different major Plasmid elements. During the battle, Jack extracts the ADAM out of him with a Little Sister’s needle until finally, he is weakened enough that he is ambushed and killed by a swarm of Little Sisters who stab Fontaine multiple times with their needles, draining him of the remaining ADAM in his body.

In his death, Fontaine illustrates Brigid Tenenbaum’s realization that excessive ADAM use forces the body into dependency. The ambiguous expression “Keep back the tide” is shown to mean a not only mental but physical degeneration when the body’s dependency is denied. Without ADAM, Fontaine’s enhanced body simply could not survive.

April A-Z Challenge: Villain E…

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Many of you may not know about Evil Otto unless you are familiar with the Atari game Berzerk.

The function of Evil Otto, represented by a bouncing smiley face, is to quicken the pace of the game. Otto is unusual, with regard to games of the period, in that there is no way to kill him. Otto can go through walls with impunity and is attracted to the player character. If robots remain in the maze Otto moves slowly, about half as fast as the humanoid, but he speeds up to match the humanoid’s speed once all the robots are killed. Evil Otto moves exactly the same speed as the player going left and right but he can move faster than the player going up and down; thus, no matter how close Otto is, the player can escape as long as they can avoid moving straight up or down.

 

April A-Z Challenge: Villain D…

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Doctor Ivo “Eggman” Robotnik is a fictional video game character and the main antagonist of the Sonic the Hedgehog series, created by Sega. His original character designer was Naoto Ohshima, who originally created him as one of many character designs for the company’s new mascot. After the creation of Sonic the Hedgehog, Ohshima choose to use his previous egg-shaped character to create antagonist of the 1991 video game, Sonic the Hedgehog, as well making him become the archenemy of the series’ titular main character.

In main line of video games, Dr. Eggman is a rotund mad scientist who plans to conquer the world in order to build his own Eggman Empire. While he has gone through several major and minor appearance changes throughout the series, his in-game designs retain several basic characteristics, such as his egg-shaped body, red-black-yellow clothing, pince-nez sunglasses, and large mustache. Eggman possesses ability of creating machines and robots (including wide variety of Badniks), as notably in early games, he has served as a recurring boss in almost every level for piloting one of his created vehicles.

Dr. Eggman has appeared in almost every Sonic the Hedgehog video game since his first appearance in the 1991 title Sonic the Hedgehog and is also a prominent character in other media, including comics, novels, animated TV series and an original video animation. Dr. Eggman has also been well received by critics and fans alike, while remaining as one of the most popular and recognizable villains in gaming.

April A-Z Challenge: Villian B…

 

Bowser

(From Mario)

 

Bowser, sometimes known as King Koopa, is the main
antagonist of the Mario series and the King of the Koopa. He has repeatedly
kidnapped or attempted to kidnap Princess Peach and take over the Mushroom
Kingdom. He has on other occasions attempted to conquer the entire Mushroom
World, as well as the entire universe. Despite his villainous nature, he has
occasionally helped the heroes of the Mushroom Kingdom against common threats
and participates with them in their numerous sporting events in spin-off games.
Since his debut, Bowser has been in nearly every Mario game,
including the main series, spin-offs, and crossovers. Due to his role as the
primary villain of the Mario series, he is mostly the final or penultimate boss
in his appearances, if not as the main antagonist (an example being Mario and
Luigi: Superstar Saga). In the Mario RPGs, Bowser is generally cast as an
antihero or a minor villain, with the exception of Paper Mario, Paper Mario:
Sticker Star, and Mario & Luigi: Dream Team.\

April A – Z Challenge: Villain A

 

Alec Trevelyan (006)

(From the N64 game Goldeneye)

 

GoldenEye 007 is a first-person shooter video game developed
by Rare and based on the 1995 James Bond film GoldenEye. It was exclusively
released for the Nintendo 64 video game console on 25 August 1997. The game
features a single-player campaign in which players assume the role of British
Secret Intelligence Service agent James Bond as he fights to prevent a criminal
syndicate from using a satellite weapon against London to cause a global
financial meltdown. The game also includes a split-screen multiplayer mode in
which two, three, or four players can compete in different types of deathmatch
games.
GoldenEye 007 was originally conceived as an on-rails
shooter inspired by Sega’s Virtua Cop, before being redesigned as a
free-roaming shooter. The game received highly positive reviews from the gaming
media and sold over eight million copies worldwide, making it the
third-best-selling Nintendo 64 game. GoldenEye 007 is considered an important
game in the history of first-person shooters for demonstrating the viability of
game consoles as platforms for the genre, and for signaling a transition from
the then-standard Doom-like approach to a more realistic style. It pioneered
features such as atmospheric single-player missions, stealth elements, and the
incorporation of a console multiplayer deathmatch mode.
GoldenEye 007 was followed by a spiritual successor, Perfect
Dark, also developed by Rare for the Nintendo 64. A reimagining of the game,
also titled GoldenEye 007, was published by Activision and released for the Wii
and Nintendo DS in 2010, and later re-released as GoldenEye 007: Reloaded for
the Xbox 360 and PlayStation 3 the following year.