Ganondorf (called Ganondorf Dragmire in the early English versions) is the primary antagonist in The Legend of Zelda series of video games, in which he either appears under his humanoid form or his mightier transformation, sometimes under both. He is the king of the mostly-female thieves known as the Gerudos, the reincarnation and successor of Demise as the King of Evil of the Zelda world, and the holder of the Triforce of Power.
Ganondorf constantly tries to steal the other two Triforce pieces, Wisdom and Courage, to obtain the power of the Golden Goddesses and make the world his own, and is locked in permanent conflict with the main protagonists Link and Princess Zelda throughout history.
Many of you may not know about Evil Otto unless you are familiar with the Atari game Berzerk.
The function of Evil Otto, represented by a bouncing smiley face, is to quicken the pace of the game. Otto is unusual, with regard to games of the period, in that there is no way to kill him. Otto can go through walls with impunity and is attracted to the player character. If robots remain in the maze Otto moves slowly, about half as fast as the humanoid, but he speeds up to match the humanoid’s speed once all the robots are killed. Evil Otto moves exactly the same speed as the player going left and right but he can move faster than the player going up and down; thus, no matter how close Otto is, the player can escape as long as they can avoid moving straight up or down.
Doctor Ivo “Eggman” Robotnik is a fictional video game character and the main antagonist of the Sonic the Hedgehog series, created by Sega. His original character designer was Naoto Ohshima, who originally created him as one of many character designs for the company’s new mascot. After the creation of Sonic the Hedgehog, Ohshima choose to use his previous egg-shaped character to create antagonist of the 1991 video game, Sonic the Hedgehog, as well making him become the archenemy of the series’ titular main character.
In main line of video games, Dr. Eggman is a rotund mad scientist who plans to conquer the world in order to build his own Eggman Empire. While he has gone through several major and minor appearance changes throughout the series, his in-game designs retain several basic characteristics, such as his egg-shaped body, red-black-yellow clothing, pince-nez sunglasses, and large mustache. Eggman possesses ability of creating machines and robots (including wide variety of Badniks), as notably in early games, he has served as a recurring boss in almost every level for piloting one of his created vehicles.
Dr. Eggman has appeared in almost every Sonic the Hedgehog video game since his first appearance in the 1991 title Sonic the Hedgehog and is also a prominent character in other media, including comics, novels, animated TV series and an original video animation. Dr. Eggman has also been well received by critics and fans alike, while remaining as one of the most popular and recognizable villains in gaming.
(Minecraft Pc & Xbox)
Creepers are common hostile mobs that use a suicide-style
attack: They approach players and then explode, causing massive damage to
players, entities, and blocks within a short radius.
Creepers spawn in the overworld at night, and in locations
with a light level of 7 or less, just like most other hostile mobs. However,
unlike Zombies and Skeletons, Creepers will not catch fire in sunlight, and
those spawned in darkness will continue to roam in daylight until they perform
an attack, are killed, or despawn.
Creepers are especially dangerous due to their near-silent
approach, save for light footsteps and an occasional rustling noise. A Creeper
will warn the player moments before it explodes with an infamous burning fuse
noise. If the player can manage to move far enough within about one second of
this noise, the explosion will be canceled, and the creeper will attempt to
Creepers run from cats and ocelots, and will ignore the
player to run away when a feline is too close. As cats can be acquired and
controlled by the player, this provides an important avenue of defense from
Creepers have become notorious and infamous among Minecraft
players for their infuriating habit of sneaking up on the Player to inflict
devastating damage following an all-too-short warning sound. They have arguably
become the most recognizable image from Minecraft, as well as the game’s
Bowser, sometimes known as King Koopa, is the main
antagonist of the Mario series and the King of the Koopa. He has repeatedly
kidnapped or attempted to kidnap Princess Peach and take over the Mushroom
Kingdom. He has on other occasions attempted to conquer the entire Mushroom
World, as well as the entire universe. Despite his villainous nature, he has
occasionally helped the heroes of the Mushroom Kingdom against common threats
and participates with them in their numerous sporting events in spin-off games.
Since his debut, Bowser has been in nearly every Mario game,
including the main series, spin-offs, and crossovers. Due to his role as the
primary villain of the Mario series, he is mostly the final or penultimate boss
in his appearances, if not as the main antagonist (an example being Mario and
Luigi: Superstar Saga). In the Mario RPGs, Bowser is generally cast as an
antihero or a minor villain, with the exception of Paper Mario, Paper Mario:
Sticker Star, and Mario & Luigi: Dream Team.\
Alec Trevelyan (006)
(From the N64 game Goldeneye)
GoldenEye 007 is a first-person shooter video game developed
by Rare and based on the 1995 James Bond film GoldenEye. It was exclusively
released for the Nintendo 64 video game console on 25 August 1997. The game
features a single-player campaign in which players assume the role of British
Secret Intelligence Service agent James Bond as he fights to prevent a criminal
syndicate from using a satellite weapon against London to cause a global
financial meltdown. The game also includes a split-screen multiplayer mode in
which two, three, or four players can compete in different types of deathmatch
GoldenEye 007 was originally conceived as an on-rails
shooter inspired by Sega’s Virtua Cop, before being redesigned as a
free-roaming shooter. The game received highly positive reviews from the gaming
media and sold over eight million copies worldwide, making it the
third-best-selling Nintendo 64 game. GoldenEye 007 is considered an important
game in the history of first-person shooters for demonstrating the viability of
game consoles as platforms for the genre, and for signaling a transition from
the then-standard Doom-like approach to a more realistic style. It pioneered
features such as atmospheric single-player missions, stealth elements, and the
incorporation of a console multiplayer deathmatch mode.
GoldenEye 007 was followed by a spiritual successor, Perfect
Dark, also developed by Rare for the Nintendo 64. A reimagining of the game,
also titled GoldenEye 007, was published by Activision and released for the Wii
and Nintendo DS in 2010, and later re-released as GoldenEye 007: Reloaded for
the Xbox 360 and PlayStation 3 the following year.
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