7 Days to Die Xbox One Edition


Available on PC, Xbox One, and PS4


7 Days to Die has redefined the survival genre, with unrivalled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide.

  • Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
  • Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with nearly 400 recipes.
  • Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead – the world is fully destructible and moldable.
  • Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
  • Create – Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode.
  • Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups.
  • Choose – Play the Navezgane campaign world, or dive back in with friends in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and wilderness locations. The possibilities are infinite with over 300 locations.
  • Combat – Encounter a wide variety zombie archetypes including special infected with unique behaviors and attacks.
  • Survive – Experience real hardcore survival mechanics with over 45 buff boosts/ailments along with dynamic cold and hot weather to contend with.
  • Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design.
  • Loot – Scavenge the world for the best guns, weapons, tools, armor, clothing, and vehicle parts which have quality ranges which govern attributes to provide hundreds of thousands of item permutations.
  • Quest – Find dynamic treasure maps left by survivors and dig for real buried loot. Discover quest notes and complete them for rewards and skill points.
  • Customize – Create your own character or pick a preset and customize in-game even more with a huge selection of clothing and armor you can craft or loot in the world.
  • Drive – Enjoy the badass vehicle system where you find all the parts, learn all the recipes and craft and augment your own vehicle.
  • Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt wild animals.
  • ESRB Rating: MATURE with Blood and Gore, Strong Language, and Violence




7 Days to Die_20160706144300


Okay so I’ve put right about 53ish hours of game play in just this one week I’ve owned the game. Yes it’s pretty addictive if you’re into that type thing.

So this game is minecraft meets state of decay meets day z with a walking dead type feel. I mean they even have The Walking Dead skin packs.

If you don’t eat you die. If you don’t drink you die. If you step on a sharp spike you start bleeding and if you have no bandages to stop the bleeding you die. If you go in the cold with no clothes on you die. If you go in the rain with no clothes on you die. If you wear to much clothing in the desert you die. There is so much more than just zombies you have to worry about on this game.

So obviously you start off with needing to find supplies to build a house and stay safe, at least safer than standing outside while zombies eat you. If you build your own house make sure it is structured with correct support. If you don’t support the blocks properly they will collapse and become nothing more than a big pile of mess on the ground. And if you have them collapse on a chest of goodies you lose that chest of goodies. You can also find abandon homes that you can fortify and make your base as well. You do not sleep in this game, you get a bed so you can respawn back in safety but you don’t get to sleep till the next day and avoid all the monsters at night. And it is based on 24 hour day game time is 24 minutes real time (every second in real time is one minute in game time).

You have skill points and 4 pages of skills you can upgrade however you want. You gain 5 skill points per level up. And some quest and side missions you can find give you 1 skill point per completing. 2 skill points if you complete them in an allotted time. Some of the Skills require 10 pts to gain 1 level in that skill others cost 1 skill point per skill level increase. And some skills are locked until you reach a certain skill in other skills.

You have to hunt and look in EVERYTHING. Trash piles on the ground, tree trunks, trashcans, abandon homes, cabinets, abandon stores, abandon cars, you get 1 supply crate every 24 hours (which I believe you can change to different times in settings if you want).

Okay so I would love to give this game a 8.5 out of 10. But I won’t rate it at all because it’s still in the “alpha” stage. It has huge promise and its hard. For those of us who enjoyed minecraft but after playing it a few times on hard difficulty you realize its just something to kill time with or play with younger kids/siblings (or your mom… my mom enjoys it) then you’re going to enjoy this game.

P.S Just like minecraft the PC version has more stuff on it than the console version. Not cool but its the sad hard truth.

But with knowing that it is in Alpha stage, it is still very buggy, and it does still have problems… here are some of the big bugs/glitches/issues I’ve had to face in just the week of owning it.

  • Zombies glitch through the wall/door. This has ONLY happened like twice. But it has happen.
  • The game just closes you out to dashboard. This happens more than I’d like. But if you don’t play the game for more than a hour or two it shouldn’t be a problem. Moderation is key. I however am not very good with that and find myself 8+ hours in before I remember I was supposed to do stuff.
  • A prebuilt building reset and we lost all of our stuff in the building. So me and SOULSE3K3R were doing our thing had a huge lead into making one heck of a base and becoming sufficient in our homesteading structure when his game sent him to dashboard. Nothing new we open it back up and the room where all our building supplies (i’m talking over 10,000 each resource) was reset back to the prebuilt building we had renovated and we lost everything.
  • Read a schematic to learn something and you get to learn it a second time! This is a plus cause skill points are to be cherished.


So over all I still play, I’m still addicted, I cuss and rant and rave about the game, but I’m not leaving. Hopefully I’ll see you on the game too.


April A-Z Challenge: Villain G…






Ganondorf (called Ganondorf Dragmire in the early English versions) is the primary antagonist in The Legend of Zelda series of video games, in which he either appears under his humanoid form or his mightier transformation, sometimes under both. He is the king of the mostly-female thieves known as the Gerudos, the reincarnation and successor of Demise as the King of Evil of the Zelda world, and the holder of the Triforce of Power.

Ganondorf constantly tries to steal the other two Triforce pieces, Wisdom and Courage, to obtain the power of the Golden Goddesses and make the world his own, and is locked in permanent conflict with the main protagonists Link and Princess Zelda throughout history.

April A-Z Challenge: Villain F…






Fontaine was a master con artist who was so good at his job that he could even impersonate a “chinaman” for as long as two weeks. He arrived in Andrew Ryan’s city of Rapture sometime in 1948 and founded Fointaine Fisheries. However, Fontaine used it as a front for smuggling and selling contraband items from the surface. He grew rich from these practices, and they led him to a new line of business. One of his smugglers discovered a sea slug which regenerated tissue. This caught the attention of a scientist in Rapture named Brigid Tennenbaum, who asked Fointaine to fund her study of the slug. Along with Dr. Yi Suchong, they founded Fontaine Futuristics, which eventually discovered how to reproduce and refine the healing properties of the slug, which became known as ADAM and made the plasmid and gene tonic industries possible. Looking for a way to produce ADAM more quickly, Fontaine opened the Little Sister’s Orphanage, where little girls were experimented on and turned into the ADAM producing Little Sisters. Having gained economic dominance in Rapture, Fontaine sought ultimate control. He opened Fotaine’s Home for the Poor, and sought to build an army from the masses of people that were victimized by Ryan’s free market policies.

On September 12, 1958, Fontaine apparently died in a shootout with Ryan’s men, sealing himself the status of a martyr to those who did not know his true nature. In reality he faked his death, hoping to stir up discontent among the lower classes and give Ryan the false hope that his nemesis was dead. He reemerged as Atlas, a fisherman, proletariat hero and family man. His original voice remained, covered for with a heavy Irish accent. He then charismatically charmed the mob as a humble freedom fighter, while setting the stage for the Civil War which would tear Rapture apart. Originally hoping for victory in this genetic arms race, “Atlas” soon found himself trapped in Rapture, with Ryan in control of the bathyspheres and the Splicers through his pheromone systems. With no other way out, “Atlas” activated his sleeper agent, Jack.

When Jack finally reaches Fontaine, he has already spliced himself into a hulking, statuesque monster with three different major Plasmid elements. During the battle, Jack extracts the ADAM out of him with a Little Sister’s needle until finally, he is weakened enough that he is ambushed and killed by a swarm of Little Sisters who stab Fontaine multiple times with their needles, draining him of the remaining ADAM in his body.

In his death, Fontaine illustrates Brigid Tenenbaum’s realization that excessive ADAM use forces the body into dependency. The ambiguous expression “Keep back the tide” is shown to mean a not only mental but physical degeneration when the body’s dependency is denied. Without ADAM, Fontaine’s enhanced body simply could not survive.


April A-Z Challenge: Villain E…





Many of you may not know about Evil Otto unless you are familiar with the Atari game Berzerk.

The function of Evil Otto, represented by a bouncing smiley face, is to quicken the pace of the game. Otto is unusual, with regard to games of the period, in that there is no way to kill him. Otto can go through walls with impunity and is attracted to the player character. If robots remain in the maze Otto moves slowly, about half as fast as the humanoid, but he speeds up to match the humanoid’s speed once all the robots are killed. Evil Otto moves exactly the same speed as the player going left and right but he can move faster than the player going up and down; thus, no matter how close Otto is, the player can escape as long as they can avoid moving straight up or down.



April A-Z Challenge: Villain D…







Doctor Ivo “Eggman” Robotnik is a fictional video game character and the main antagonist of the Sonic the Hedgehog series, created by Sega. His original character designer was Naoto Ohshima, who originally created him as one of many character designs for the company’s new mascot. After the creation of Sonic the Hedgehog, Ohshima choose to use his previous egg-shaped character to create antagonist of the 1991 video game, Sonic the Hedgehog, as well making him become the archenemy of the series’ titular main character.

In main line of video games, Dr. Eggman is a rotund mad scientist who plans to conquer the world in order to build his own Eggman Empire. While he has gone through several major and minor appearance changes throughout the series, his in-game designs retain several basic characteristics, such as his egg-shaped body, red-black-yellow clothing, pince-nez sunglasses, and large mustache. Eggman possesses ability of creating machines and robots (including wide variety of Badniks), as notably in early games, he has served as a recurring boss in almost every level for piloting one of his created vehicles.

Dr. Eggman has appeared in almost every Sonic the Hedgehog video game since his first appearance in the 1991 title Sonic the Hedgehog and is also a prominent character in other media, including comics, novels, animated TV series and an original video animation. Dr. Eggman has also been well received by critics and fans alike, while remaining as one of the most popular and recognizable villains in gaming.


April A-Z Challenge: Villain C…




(Minecraft Pc & Xbox)

Creepers are common hostile mobs that use a suicide-style
attack: They approach players and then explode, causing massive damage to
players, entities, and blocks within a short radius.
Creepers spawn in the overworld at night, and in locations
with a light level of 7 or less, just like most other hostile mobs. However,
unlike Zombies and Skeletons, Creepers will not catch fire in sunlight, and
those spawned in darkness will continue to roam in daylight until they perform
an attack, are killed, or despawn.
Creepers are especially dangerous due to their near-silent
approach, save for light footsteps and an occasional rustling noise. A Creeper
will warn the player moments before it explodes with an infamous burning fuse
noise. If the player can manage to move far enough within about one second of
this noise, the explosion will be canceled, and the creeper will attempt to
approach again.
Creepers run from cats and ocelots, and will ignore the
player to run away when a feline is too close. As cats can be acquired and
controlled by the player, this provides an important avenue of defense from
Creeper attacks.
Creepers have become notorious and infamous among Minecraft
players for their infuriating habit of sneaking up on the Player to inflict
devastating damage following an all-too-short warning sound. They have arguably
become the most recognizable image from Minecraft, as well as the game’s
unofficial mascot.

April A-Z Challenge: Villian B…



(From Mario)


Bowser, sometimes known as King Koopa, is the main
antagonist of the Mario series and the King of the Koopa. He has repeatedly
kidnapped or attempted to kidnap Princess Peach and take over the Mushroom
Kingdom. He has on other occasions attempted to conquer the entire Mushroom
World, as well as the entire universe. Despite his villainous nature, he has
occasionally helped the heroes of the Mushroom Kingdom against common threats
and participates with them in their numerous sporting events in spin-off games.
Since his debut, Bowser has been in nearly every Mario game,
including the main series, spin-offs, and crossovers. Due to his role as the
primary villain of the Mario series, he is mostly the final or penultimate boss
in his appearances, if not as the main antagonist (an example being Mario and
Luigi: Superstar Saga). In the Mario RPGs, Bowser is generally cast as an
antihero or a minor villain, with the exception of Paper Mario, Paper Mario:
Sticker Star, and Mario & Luigi: Dream Team.\